dutch van der linde death rdr2

Satisfied, Dutch holsters his pistol. Unlike before, he started to value Arthur's opinion less and less due to doubts he had in him and would consult with Micah more because he'd never question Dutch. Dutch immediately orders his gang to assault the Braithwaite manor after it becomes clear that they were behind the kidnapping of Jack Marston. Spoilers ahead for Red Dead Redemption 2 . In the scuffle, Arthur manages to unlock their shackles and the gang attacks and kills their guards in the area. This initiates a standoff between Arthur and Micah, who draw on each other. With Dutch himself and Hosea becoming fatherly figures to both of them, implementing a family-like relationship with the gang members that have stuck by him for over several years. Once this is complete, the fisherman transports Dutch, John and Arthur to Bronte's house which they shoot their way through. Soon afterwards, John appears and reveals that not only did he survive the train robbery, but that Dutch made no attempt to rescue him. He, Arthur and Lenny begin to rob the trolley station, only to discover that it contains almost no money at all, and they are forced to fight their way out, hijacking a trolley to escape out of the city. Later, Leopold Strauss joins Dutch in Valentine where they meet up John Marston and Arthur as the latter two are celebrating a successful train heist. His father was a Dutch national, and his mother was an English woman called Greta. Around this time, Dutch became romantically involved with a woman named Susan Grimshaw, who also became a member of the gang. He also consciously leaves the Blackwater money behind, financially securing Sadie, Charles, and the Marston family for life. Occupation Dutch agrees with him and the gang head back to camp, infuriating Arthur and Sadie, who go after her themselves. While fighting in Aguasdulces, Dutch breaks into the workers’ cabin and finds Arthur being held at gunpoint by Levi Simon. Although he demanded that members give loyalty and do their share for the gang as a whole, he also encouraged them to be themselves, make use of their free time, and optimize their own talents and skill sets. He laments that his whole life he tried to fight societal change but that in the end, like gravity, change was always constant and inevitable. By 1899, Morgan became one of Dutch's most promising protégé, and the gang leader referred to him as his Enforcer. The two lawmen are transporting captured outlaws including Josiah Trelawny, who is accused of operating an illegal gold prospecting stint. As his behavior grew more aggressive, violent, and erratic, so did his plans. Rains Fall arrives son after, begging his tribe not to go to war. Dutch and the others point their guns at John and Arthur, and prepare to shoot them, but the showdown is cut short by an attack from the Pinkertons; in the chaos, Dutch and his men slip away, leaving John and Arthur to fend for themselves. In his final moments, Dutch expressed remorse for his actions, likening himself to a monster and telling John that he couldn't stop fighting for his ideas - despite the futility of it - because he was unable to combat his own fundamental nature. Arthur tries to convince Dutch that Micah is the rat, while Micah denies it and says to Dutch that they can achieve a lot together, although Dutch remains silent. John is then able to safely escort MacDougal to the train station at Manzanita Post. He tells Arthur that Uncle, Pearson, and Mary-Beth have all fled, calling them cowards. Dutch himself is shown to be a merciless killer who justifies killing innocent people or lawmen as a way of combating the corruption of the federal government. Once the convoy arrived, Dutch raises the spirits of his gang, then takes out Dutch to look for Micah Bell, a gang member sent forward as a scout. Arthur breaks the standoff by kicking a gun towards the ship's captain, who shoots Simon while Fussar flees. Dutch finally draws his guns and joins Micah, with the majority of the gang united behind him. Dutch takes a step back towards the mountain cliff and says "Our time has passed... John" before allowing himself to fall back off the cliff to his death, choosing suicide over capture. After discussing the situation, Dutch decides to help the Wapiti. The player can determine what he looks like. Dutch's worldview states that law and political order are not natural nor dependent on government and that human rights are universal and inalienable. The Curious Case of Dutch Van Der Linde. The trio then need to fight their way back to safety. Either way, he intervenes in the fight between Micah and Arthur. A few days later, Dutch and the gang attack some O'Driscolls camped nearby. The standoff is broken when a Pinkerton force attacks the group. Intelligent and manipulative, charismatic and cruel, magnanimous and merciless, Dutch is all of these things, frequently at the same time. Dutch was born in 1855[1] to an English woman named Greta and a Dutch father somewhere near Philadelphia. In 1887, Dutch led the gang's first major bank robbery alongside Hosea and young Arthur. Although Bill lacked conventional intelligence, he came to value his loyalty. He only learned about the death of his mother months after the fact from an uncle of his. Sadie, however, flies into a murderous rage and openly attacks the O'Driscoll thugs. At some point, Colm O'Driscoll is caught and sentenced to death by hanging in Saint Denis. Along the way, the ship is caught in a storm and perishes, and all the gang members besides Arthur jump overboard and swim over to a nearby shore and regroup there. Heidi McCourt was a young woman who was murdered via a gunshot wound to the head some time during the Blackwater Massacre by Dutch van der Linde. After beating up a man named Thomas Downes, he contracted Tuberculosis, which makes him appear slightly pale with his eyes looking sickly. She has been described as an innocent, defenseless civilian who happened to be present on the ferry at Blackwater during the heist that was carried out by the Van der Linde gang. Dutch orders a cannon volley that sinks the ship, and then the gang beings to fight their way to the port in order to steal a ship and get back to the mainland. Dutch originally pretends to comply, but he then refuses and the rest of the gang ready their weapons and warn the agents to leave. Later that year, Dutch and Hosea encountered a 14 year-old street orphan named Arthur Morgan. After causing a distraction in the sugar refinery, the gang rescues Javier and fight their way to safety, eventually reaching a rebel-held fort. Van der Linde then leads the gang to Saint Denis, where they intend to board the train and subsequently carry out the robbery. Dutch uses the natives hatred for the government and modernization to persuade them into attacking and harassing settlers outside of Blackwater. Years later, upon realizing that Marston never betrayed him after all, Dutch admitted to John that he made a mistake, but immediately and callously brushed off the betrayal by saying, "I never claimed to be a saint". Dutch's suspicions are confirmed when the whole thing turns out to be a trap with the O'Driscolls kidnapping Arthur with the plan to turn him, Dutch and the whole gang in. Impressed by the other's skills, the pair laughed and decided to partner up and founded the Van der Linde gang. And while some story DLC would be great, Matt isn't counting on it! As they try to escape, a pipe-burst knocks down Arthur who is then swarmed by soldiers. It should be noted that Dutch's heavy emphasis on personal values such as liberty, equality, cultural tolerance and natural law aligns with Enlightenment ideas that encompassed the Age of Enlightenment movement during the 18th century. Dutch pays her gold to lead them through the cave, to Aguasdulces. Later, Eagle Flies rides to the Van Der Linde camp to ask for aid. Thus, at his best, Dutch commanded a balanced brand of leadership that not only required followers to have structure and discipline but also allowed them to express freedom and individuality. While the New West of the 20th century promotes clothing, technology, and civilization, Dutch seems to want to move back to the Old West of the 19th century which promotes survival, discipline, and fitness and using skill and courage to overcome hardship. They then grab the horses and flee back to shore. The Libertarian Dream. In order to fund the gang’s escape from the country, Dutch decides that the gang should rob Lemoyne National Bank in Saint Denis. A violent shootout breaks out, before further misfortune unfolds for the gang when John is captured and Lenny is killed, during the gang's escape on the rooftop. Dutch and Arthur meet up with some Indians, including Eagle Flies, near a pass where the regiment is set to pass through. As they fight their way down the pass, the Indians are either killed or captured, forcing Arthur and Dutch to retreat. Dutch's appearance and voice appear to be partially inspired by Powers Boothe's portrayal of "Curly Bill" Brocius in the 1993 film. Location Dutch leaves him behind without attempting any rescue, leaving it to Eagle Flies to save Arthur who dies in the process. We can't always fight nature, John. He was never the bad guy. Dutch has an anarchistic worldview and seems to want a world that goes somewhere along the lines of a Hunter-Gatherer Society, a world that opposes technology and governmental control and where men fight to survive and live the lifestyle they choose, free from any rules and regulations; a world where men live very much like they did in the old Wild West. As a legendary outlaw, Dutch is opposed by the authorities and rival gangs. John tells the American Army Captain to tend to his wounded while he faces Dutch alone. He can either have long hair or short hair as well, again, depending on how the player treats him. He is always seen in elegant suits or fancy clothing, often wearing a black and red vest with a blue and white pinstripe shirt, with gold chains on his vest, sometimes with a smart black jacket and, more commonly, a black hat. The four of them swim to the boat, sneak on board, and knock out the guards. This is foiled by Arthur's escape. The Pinkertons' relentless pursuit along with the constantly increasing pressure from civilization that the Van der Linde gang faced during its final months began to affect Dutch. Whenever a member of the gang questioned Dutch's actions, he would immediately see such an action as traitorous and the person doing so as a threat. At some point during or prior to 1907, Dutch reunites with Micah, who is now in charge of his own gang, and together they finally retrieve the money from the failed ferry robbery. By 1899, Dutch was reluctantly starting to realize that the way of life he held so dear was quickly becoming an unrealistic proposition and that the days of the Wild West were coming to an end. During the escape, the trolley that the three are in derails and crashes, with Dutch suffering a concussion in the crash as well as a head injury that he insists is nothing to worry about. Later, Sheriff Gray decides to make Arthur, Dutch, and Bill deputies in order to crack down on an illegal moonshine operation funded by the Braithwaites. Some time later, Colm O'Driscoll offers Dutch a truce and asks to meet. This made it easier for him to make flat decisions that decide the course of the gang without taking any input or criticism from those he led. Mount Upon arriving, they find a ruined wagon, the corpse of a man and a bunch of O'Driscoll thugs in the house. He also says that The Count won’t let anyone other than Dutch ride him, and that he was bucked "faster than a bull" when he once tried to mount it. In Red Dead Redemption 2, which is a prequel to the original Red Dead Redemption game, players assume the role of Arthur Morgan, one of the main members of the Van der Linde gang spear-headed by Dutch Van der Linde. The Count, Hoagy MacintoshFeatherstone ChambersAiden O'MalleyYankee. Arthur disagrees, and instead asks for Lenny, which Dutch accepts. The U.S. Army launches a full scale assault on Cochinay. Nicknames Hosea would later say that this made him begin to lose faith in Dutch, though he had lost hope in their greater goal of changing the world for the better a long while ago. Soon after Eagle Flies once again rides to the camp, this time with many Wapiti warriors in tow. Despite that, She remained a close associate to Dutch, gaining his r… In 1911, Javier Escuella claimed that Van der Linde was in Colombia during a conversation with John Marston, though this later turned out to be false as Dutch came out of hiding and formed a new gang comprised of disaffected young natives, which operated in West Elizabeth. When John brings up that Dutch had left him to die years prior, Dutch admits that he made a mistake, but then dismisses it and mocks John for being an "errand boy" for the government. He attends the public hanging with Sadie and Arthur to prevent Colm's men from saving him, in which they succeed leading to Colm dying on the rope. 1899 Dutch and his men confronted by John and lawmen at Blackwater's bank, Dutch requesting John to hand out MacDougal, Dutch confronted by John for the last time, Render of Dutch's model for the multiplayer mode of, Promotional poster in the form a newspaper depicting Dutch, Dutch's introduction in the second trailer, Dutch, alongside Hosea and Arthur, leading the Van der Linde gang in the third trailer, Dutch firing at Cornwall's train car in ", Dutch after witnessing Hosea's death in ", Dutch, in a standoff with John and Micah in ", Dutch's unique knife and custom revolver in holster. Javier then announces that the Pinkertons are coming, distracting Miss Grimshaw and giving Micah the opportunity to shoot her, resulting in Susan's death. After a quick discussion in which Dutch learns of Arthur assisting Rains Fall behind his back, the majority of the gang follows Eagle Flies. They narrowly fend off the attack, killing several Pinkerton agents, and Dutch tells Arthur and Charles to go north to investigate Beaver Hollow for a possible new camp location. Especially as events unfolded by 1899, his fearlessness often overlapped into recklessness. Dutch pays an old woman named Gloria to lead them through a cave that leads to Aguasdulces, a sugar plantation. Dutch subsequently departs without a word, ignoring John's attempts to thank him. Not long after Arthur finds his way back to them, the local military arrest them and transport them in shackles to jail. The links above will perform a search for the content that matches this page's name. With Fussar and his troops gone, they finally reach the port. Dutch commonly referred to John Marston and Arthur Morgan as his brothers or sons. The two laughed off the incident and became friends as a result, which led to them founding the Van Der Linde Gang with Dutch as its leader and Hosea as his right-hand man. Dutch charms Bronte with his skills of deception, and the crime boss agrees to give back Jack if the gang deals with a bunch of grave robbers operating in the Saint Denis cemetery. In John's case, Van der Linde was secretly enraged that Marston wished to be with his family; this was proof of disloyalty in Dutch's eyes, and his action of abandoning John, lying to Arthur about the circumstances of this and then denying it when confronted by John add to the examples of his tendency to lose interest in anyone who did not follow him blindly, as he perceived them to be a traitor. Rains Fall then steps in and begs his tribe not to go to war again, still remembering the death and destruction they suffered in their previous campaign against the military. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. Dutch Van Der Linde was a key character in both Red Dead Redemption titles and had a complex and heartbreaking character arch along his journey. After escaping, he vows revenge on Bronte for betraying him. During the events of Red Dead Redemption 2, the Van der Linde Gang is at the height of its notoriety, numbering 23 members. After plenty of planning, Dutch and Micah decide to carry out a robbery on a train carrying army payroll. Dutch discusses the inevitability of his situation and the changing times. He ca… With police closing around them, the gang manage to fight their way out and get back to the boat. Dutch leads an assault on the warehouse, killing many soldiers and securing military bonds. His anti-government and pro-individualist idealism combined with his natural charisma to attract a following of people who had been downtrodden by the society they lived in. Dutch and Arthur rescue them, before fighting their way out of the town back to camp. Van der Linde confronts Cornwall after he arrives in his yacht, and eventually offers Cornwall his life in exchange for ten thousand dollars, his boat and safe passage away from the place. Dutch van der Linde - Fell off a cliff to his death after John Marston mortally wounds him. The gang assaults the distillery and is able to save the remnants of the Wapiti force; they then split into two groups, with Dutch leading a force to take the warehouse. With the addition of the Liars and Cheats DLC pack for Redemption, Van der Linde is also a multiplayer character model that may be selected in the 'Damnation' section of the Outfitter. He was a mentally ill man who was manipulated by the real guy. He, Arthur and Micah board his yacht where Dutch demands $10,000, the yacht and safe passage in exchange for Cornwall's life. Not long after arriving, a Cuban warship approaching, and swarms of enemies attack. After taking a sniping position and gaining entrance to the bank, John confronts Dutch with a group of sheriffs and has him corned in an upstairs office. Dutch manages to do so from about a 70-degree upwards angle, with the wind, cold and gravity effects of being on a mountaintop working against him, and above all with a single shot from what is meant to be a mid-range pistol, taking little over a second to correct his aim. He can have a beard or not depending if the player decides to let his beard grow or shave it. Dutch overhears some leads during the party. Realizing that they can't stay in the area, he decides to move further east, and sends Charles and Arthur to investigate an area in Lemoyne for a new camp location. Eagle Flies later rides into Beaver Hollow and tells the gang that the United States Army stationed at Fort Wallace have taken their horses, and requests help in getting them back. 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